Elrond Shrooms Fighters will become a competitive game where players will fight to become the best and get the rarest items!
We are creating a turn-based fighting system that can be played in automatic mode (PVE only) to allow players to farm quickly.
The PVP will have to be played manually to allow the most skilled players to win.
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Battling
Before each fight, you will be able to create your battle plan, with the spells you want to add to your shroom (attack spells, support spells, pet summoning spells, etc...)
The fight will be turn-based, so the Fighter with the best stats in speed will start first.
Starting first is a very big advantage, so the SHROOMs with good speed stats will be considered rarer than the others.
A maximum of 5 Fighters per team will be allowed, the preferred combination would be (a tank, a DPS, a healer) but we know that some people will be creative.
Impress us and make the meta evolve !
The combat systems will be improved as the game is developed and tested
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Farming
Each players will have access to a land where they can plant their $SHROOM and collect regular rewards.
By farming $SHROOM, players, in addition to expanding their bag, will have privileges such as:
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Reduced entry fees for tournaments
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Decision making power
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Exclusive content
Peoples in your friendlist will be able to visit your land and help you to make it bigger and bigger, in order to gain more rewards from it.
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Dungeons
A dungeon system will be implemented in the game, allowing less experienced players to collect new items or consumables and then fight in PVP and rise to the top of the leaderboard.
Daily quests will be proposed to gain XP, to boost your fighter stats.
Each dungeon will have a different number of rooms, with a varied bestiary and increasingly higher levels of difficulty. The higher the difficulty level, the higher the rewards. Of course, a high-level player will get little or no rewards if he tries to farm the dungeons lower than his level. At the end of these dungeons, a boss will be waiting for you, some bosses will have different passive skills that will allow you to have unique fights and that will push you to elaborate different strategies to beat them.
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Factions
A faction principle will be created to feed the competitive aspect we want to bring to the game.
At the launch of the Play to Earn, players will have the choice between two factions, angels, and demons.
Once your faction is chosen you will be assigned to a land that corresponds to it, the Angels will live in a forest, wooded, flowery. Demons will live in a desolate land, made of volcanoes and lava.
Guilds:
Each faction will be able to create an unlimited number of guilds, which will enhance the community aspect and give access to special events/tournaments to decide which guild is the best!
The best guilds will be rewarded with exclusive gifts, $SHROOM or $EGLD.
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Leaderboard
We're talking about the cream of the crop, the most experienced players who have crushed the ladder with their undeniable skills.
Every month, the top 100 will be offered exclusive rewards and content.
We will add more and more places on the leaderboard as more players join the game.
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